- Silent hunter 3 crew management how to#
- Silent hunter 3 crew management install#
- Silent hunter 3 crew management manual#
- Silent hunter 3 crew management Patch#
Whatever you do with the difficulty settings, DO NOT turn off periscope stabilization, as that is actually unrealistic. SH3 commander lets you set the date/flotilla/boat you start with, has a nifty crew management tool, lets you change the crew fatigue model and disable it outright, it gives "flavor" to the ships you sink and randomizes ship's tonnage, and much more.
Silent hunter 3 crew management how to#
!TYIkXB7C!ZNvQtGHGJI9CuHrbQ1eJB7XfsvYBeiIxyGpEYDVOoS4Īlso keep in mind that Magui's documentation includes various guides on how to use its instruments, tutorials on how to perform attacks, etc, at least the 1024*768 version's documentation. !ad5C2LAR!v6Fr1ajzhNODKSNmpHhaGG_YLNZlhPbK9puqJjzM5IE >A brief explanation of Magui's instrumentation, particularly the range/AOB finder wheel: >NYGM also has its own (optional) GUI mod. Also the range/AOB finder wheel seems to not work correctly.
Silent hunter 3 crew management manual#
Note: you can toggle manual data input without going to the TDC by pressing Ctrl+T. However, keep in mind that it only supports ancient resolutions, being 1024x7x768. >Magui has versions meant to be used with LSH3, GWX and NYGM. >A GUI mod, the vanilla one is lackluster to say the least.
Silent hunter 3 crew management Patch#
>Widescreen patch (note: it does NOT work in windowed mode, it also comes with its own GUI) >Tribute to Manual Targeting (be aware that there is a version meant to be used with GWX and one meant to be used with NYGM (and I'm not sure if that is up to date), I don't think it's compatible with LSH3) Follow the instructions to the fucking letter, and before fiddling with it read Stiebler4A_V16B1's documentation as well (and yes, it werks even with non-legit versions of SH3).
Silent hunter 3 crew management install#
>It's highly recommended to install other mods on top of those too, such as:HSIE's hardcoded fixes, consists mostly in realism adjustments and features missing from the base game. Also, fires actually cause damage in this mod. However that is balanced by the fact that aircraft aren't as though as tanks anymore, and will get shot down by few 20mm rounds. Also, you'll meet destroyers and aircraft more often, and they'll be more deadly. I heartily recommend getting two petty officers specialized in repairs ASAP (in case the radio room gets hit, because once a compartment gets completely flooded it's game over). Note: the damage control team only works in the crew bunks and the external modules, if you want to repair a compartment just assign crew to it. HSIE/Stiebler's patches fix that.Īlmost exclusively realism oriented, few if any graphical improvements. Note: ASDIC in GWX is stupidly/unrealistically effective, destroyers will find you by merely pinging in your general direction. The """go-to""" SH3 mod, improves graphical and realism aspects, however do note that it's old and it isn't updated anymore. Mostly oriented towards graphics and increasing the number of AI ships. SH3 has a sizable modding community behind it, which has produced a few megamods, including but not limited to: Living Silent Hunter 3, GWX3, NYGM. Modding Silent Hunter is almost mandatory with every installment, as the vanilla game is lackluster in its features. If you want something to be changed/added, just post it in the thread, I should reply in 24 hours or less. RAW Paste Data Important: make sure that your monitor is running a refresh rate of 60hz or higher, otherwise SH3 will not work.